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The Lords of Moonlight Equatorial Conflict

The Lords of Moonlight Equatorial Conflict

by Starlite Games

726

Our Rating

7.4Design
7.4Usability
7.0Creativity
7.3Average
The Lords of Moonlight Equatorial Conflict
The Lords of Moonlight Equatorial Conflict
The Lords of Moonlight Equatorial Conflict
The Lords of Moonlight Equatorial Conflict
The Lords of Moonlight Equatorial Conflict
The Lords of Moonlight Equatorial Conflict
Description

The third in the Lords of Moonlight series

The new Equatorial star map is 50% larger than previous maps (nearly 15000 locations).
Now over 75 Lords to visit and convert.

You can only recruit a Lord if your power is greater than theirs.
If Lord Gargantua has converted a Lord into a foe, you must first absorb his power, and then convert him back to your friend.

Lords now have special powers which you can absorb. These include;

Ability to travel faster during storms (speed)
Ability to use a plasma cannon to destroy all spawns in range (plasma)
Ability to shield power from being absorbed (shields)
Ability to absorb span power when you destroy them (absorb)
Ability to teleport to quest location (quest) can only be used once until you regain that power from a lord
Upgrade to your weapon from Pulse Cannon to Plasma Burst (plasma). With this you absorb all spawn powers destroyed
Ability to teleport to a random location (teleport) . This ability uses 500 power each time it is used.
A new special abilities button is available if you gain the ability of teleporting (below time of day indicator)


Moving forwards or backwards takes one hour of day time, or two hours during rain, snow or dark matter storms.

Touch the Lord or a Statue directly in front of you to talk to them.
Touch the control buttons in the center to talk to the Lords or end the current day.
Touch the Star Map to display the stars and provide further options.
Touch the edges of the Star Map to scroll around the map.

The World:
New features include dark spawns which are released by unfriendly Lords.
These spawns hunt you down and if not absorbed will sap your own power.
A HUD warning radar will display spawns when they approach you.
A new pulse cannon control can be pressed and held to destroy spawns from a distance.
This weapon can be upgrade to a Plasma Burst to destroy all spawns on the HUD radar.
Both weapons use some of your power when used (pulse 50, plasma 100)

Also on this world are various celestial objects that can aid or hinder you in your quest.
Worm hole statues will teleport you instantly to a random part of the world if you walk into, or back into them.
Random Quasars will slip back time a few hours if they are directly in front, or directly behind you.
Random Pulsars give extra power but bring night closer if they are directly in front, or directly behind you.
Star Spires and Power Grids absorb some of your power if they are directly in front, or directly behind you.
Star Columns can give you some power if you they are directly in front, or directly behind you. 
But this takes time, and time is against you.

Celestial Statues can give you a random quest. The rewards for these quests include;

Gaining extra power for yourself
Reducing the Dark Lord Gargantuas power
Converting all unfriendly Lords back to neutral Lords
Destroying all spans throughout the world
Giving some power to all your friends
Matching Gargantuas power to your own

The weather can also reduce your travel during the day, rain, snow and dark matter storms will hinder your journey.
Dark matter storms will drain your power as you walk through them, unless you have shields.

At the end of the day, all Lords including yourself, receive an additional charge of power.
Lord Gargantua uses this power to recruit other Lords and absorb their power;
Spawns are released from unfriendly Lords.